How well do we integrate all three in our teaching/learning environments?
On a Porter Airlines flight the other day I read an interview with branding guru Ron Tite in the in-flight magazine, re:porter. In the article, Tite notes that you can add value to consumer and corporate brands in three ways: via education, inspiration or entertainment (ideally combining all three).
This got me thinking about teaching and learning tools, and the extent to which we educators successfully integrate each of the elements (education, inspiration, fun) into our classroom delivery and student engagement strategies.
The education part implies some form of didactic instruction. Easy enough. Inspiration is harder, and often arises from hands-on practice – whether through student interactions, simulation, critical analysis or collaborative learning. What about fun? How do we build in play, humour, joy, excitement, passion? Attending to the meta-learning environment, fostering a sense of community, safety, risk-taking and engagement would seem to be preconditions for having fun in the classroom. As does the extent to which I’m enjoying myself too. It seems to me that a combination of all of these elements is integral to transformative learning.
We talk about scaffolding learning to help engineer success experiences for students. Let’s also consider how to scaffold learning to engineer fun experiences!